"[New] In 2024, A Brief Overview Understanding VR Jargon"
A Brief Overview: Understanding VR Jargon
Virtual Reality Terms You Should Know
Benjamin Arango
Mar 27, 2024• Proven solutions
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Motion Platform
It is a kind of highly controlled physical system which assists in the simulation of display motion into the real motion senses in the VR world. It provides life to all captured digital elements and let users believe that they are playing with a world of all living things.
Eye Tracking
Eye Tracking works the same as that of head tracking and assists to keep users eye in motion as per the requirement of VR stuff. HMD assists in proper tracking of eye and head with integration to VR content, if you talk about VR games then this feature makes you feel the reality inside the gaming world and when you have to aim at targets then they can be controlled like real-world movements.
Head Tracking
Here we are going to talk about the sensors that track the movement of users’ heads and keeps images moving in such a manner that they match head positions perfectly. For example, if you are using an Oculus Rift then the head tracking feature will force your head to look up, down, right, and left so that you can see the world in the way virtual reality wish to make you see.
Motion Tracking
It is described in terms of the ability to record all movements in such a manner that they appear to be a part of the real world. It will help you to get a closer look at every element that you want to observe in VR content, the same as that of real life. It is one of the biggest elements in the world of Virtual Reality that forces your senses to get involved with the tricky science of virtual environment with a feeling that you are wandering in a fantasy world.
Refresh Rate
When you are looking at a series of images in the world of Virtual reality then refresh rate helps to control the movement of frames so that they can be managed to move at a faster or slower rate as per requirement. Refresh rate controls lead and lag of a series of images in such a manner that users avail a responsive experience. At the standard rate, users need 60 frames per second.
Head Mounted Display (HMD)
This term will be more often used when you enter the world of Virtual Reality because it is associated with reading and hearing abilities in VR technology. In simple terms, HMDs are the specialized form of hardware that is responsible to deliver VR experience to users. It is designed in shape of a helmet or goggle that users can strap on their faces easily or can wear on their heads. The usage depends upon the requirements of your VR gear because some sensors work with head tracking whereas others do not need such elements.
Latency
If you have ever experienced the world of Virtual Reality then you surely might have noticed that whenever you move your head in the directive motion then the visuals do not keep up accordingly, this is called latency. This is an unpleasant thing about Virtual Reality that adds a limitation to match virtual world with the real world. The lag caused by this latency period is a complaint from VR content users and it occurs due to a variety of reasons.
- Title: [New] In 2024, A Brief Overview Understanding VR Jargon
- Author: Edward
- Created at : 2024-07-30 15:26:49
- Updated at : 2024-07-31 15:26:49
- Link: https://vp-tips.techidaily.com/new-in-2024-a-brief-overview-understanding-vr-jargon/
- License: This work is licensed under CC BY-NC-SA 4.0.